import type { Interactable } from '@interactjs/core/Interactable'
import type { Interaction, ActionProps } from '@interactjs/core/Interaction'
import type { Scope, SignalArgs, ActionName, Plugin } from '@interactjs/core/scope'
import type { CursorChecker, PointerType, PointerEventType, Element } from '@interactjs/types/index'
import * as domUtils from '@interactjs/utils/domUtils'
import extend from '@interactjs/utils/extend'
import is from '@interactjs/utils/is'
import { copyAction } from '@interactjs/utils/misc'
import InteractableMethods from './InteractableMethods'
declare module '@interactjs/core/interactStatic' {
export interface InteractStatic {
maxInteractions: (newValue: any) => any
}
}
declare module '@interactjs/core/scope' {
interface Scope {
autoStart: AutoStart
}
interface SignalArgs {
'autoStart:before-start': Omit<SignalArgs['interactions:move'], 'interaction'> & {
interaction: Interaction<ActionName>
}
'autoStart:prepared': { interaction: Interaction }
'auto-start:check': CheckSignalArg
}
}
declare module '@interactjs/core/defaultOptions' {
interface BaseDefaults {
actionChecker?: any
cursorChecker?: any
styleCursor?: any
}
interface PerActionDefaults {
manualStart?: boolean
max?: number
maxPerElement?: number
allowFrom?: string | Element
ignoreFrom?: string | Element
cursorChecker?: CursorChecker
// only allow left button by default
// see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons#Return_value
// TODO: docst
mouseButtons?: 0 | 1 | 2 | 4 | 8 | 16
}
}
interface CheckSignalArg {
interactable: Interactable
interaction: Interaction
element: Element
action: ActionProps<ActionName>
buttons: number
}
export interface AutoStart {
// Allow this many interactions to happen simultaneously
maxInteractions: number
withinInteractionLimit: typeof withinInteractionLimit
cursorElement: Element
}
function install (scope: Scope) {
const { interactStatic: interact, defaults } = scope
scope.usePlugin(InteractableMethods)
defaults.base.actionChecker = null
defaults.base.styleCursor = true
extend(defaults.perAction, {
manualStart: false,
max: Infinity,
maxPerElement: 1,
allowFrom: null,
ignoreFrom: null,
// only allow left button by default
// see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons#Return_value
mouseButtons: 1,
})
/**
* Returns or sets the maximum number of concurrent interactions allowed. By
* default only 1 interaction is allowed at a time (for backwards
* compatibility). To allow multiple interactions on the same Interactables and
* elements, you need to enable it in the draggable, resizable and gesturable
* `'max'` and `'maxPerElement'` options.
*
* @alias module:interact.maxInteractions
*
* @param {number} [newValue] Any number. newValue <= 0 means no interactions.
*/
interact.maxInteractions = (newValue: number) => maxInteractions(newValue, scope)
scope.autoStart = {
// Allow this many interactions to happen simultaneously
maxInteractions: Infinity,
withinInteractionLimit,
cursorElement: null,
}
}
function prepareOnDown (
{ interaction, pointer, event, eventTarget }: SignalArgs['interactions:down'],
scope: Scope,
) {
if (interaction.interacting()) return
const actionInfo = getActionInfo(interaction, pointer, event, eventTarget, scope)
prepare(interaction, actionInfo, scope)
}
function prepareOnMove (
{ interaction, pointer, event, eventTarget }: SignalArgs['interactions:move'],
scope: Scope,
) {
if (interaction.pointerType !== 'mouse' || interaction.pointerIsDown || interaction.interacting()) return
const actionInfo = getActionInfo(interaction, pointer, event, eventTarget as Element, scope)
prepare(interaction, actionInfo, scope)
}
function startOnMove (arg: SignalArgs['interactions:move'], scope: Scope) {
const { interaction } = arg
if (
!interaction.pointerIsDown ||
interaction.interacting() ||
!interaction.pointerWasMoved ||
!interaction.prepared.name
) {
return
}
scope.fire('autoStart:before-start', arg)
const { interactable } = interaction
const actionName = (interaction as Interaction<ActionName>).prepared.name
if (actionName && interactable) {
// check manualStart and interaction limit
if (
interactable.options[actionName].manualStart ||
!withinInteractionLimit(interactable, interaction.element, interaction.prepared, scope)
) {
interaction.stop()
} else {
interaction.start(interaction.prepared, interactable, interaction.element)
setInteractionCursor(interaction, scope)
}
}
}
function clearCursorOnStop ({ interaction }: { interaction: Interaction }, scope: Scope) {
const { interactable } = interaction
if (interactable && interactable.options.styleCursor) {
setCursor(interaction.element, '', scope)
}
}
// Check if the current interactable supports the action.
// If so, return the validated action. Otherwise, return null
function validateAction<T extends ActionName> (
action: ActionProps<T>,
interactable: Interactable,
element: Element,
eventTarget: Node,
scope: Scope,
) {
if (
interactable.testIgnoreAllow(interactable.options[action.name], element, eventTarget) &&
interactable.options[action.name].enabled &&
withinInteractionLimit(interactable, element, action, scope)
) {
return action
}
return null
}
function validateMatches (
interaction: Interaction,
pointer: PointerType,
event: PointerEventType,
matches: Interactable[],
matchElements: Element[],
eventTarget: Node,
scope: Scope,
) {
for (let i = 0, len = matches.length; i < len; i++) {
const match = matches[i]
const matchElement = matchElements[i]
const matchAction = match.getAction(pointer, event, interaction, matchElement)
if (!matchAction) {
continue
}
const action = validateAction<ActionName>(matchAction, match, matchElement, eventTarget, scope)
if (action) {
return {
action,
interactable: match,
element: matchElement,
}
}
}
return { action: null, interactable: null, element: null }
}
function getActionInfo (
interaction: Interaction,
pointer: PointerType,
event: PointerEventType,
eventTarget: Node,
scope: Scope,
) {
let matches: Interactable[] = []
let matchElements: Element[] = []
let element = eventTarget as Element
function pushMatches (interactable: Interactable) {
matches.push(interactable)
matchElements.push(element)
}
while (is.element(element)) {
matches = []
matchElements = []
scope.interactables.forEachMatch(element, pushMatches)
const actionInfo = validateMatches(
interaction,
pointer,
event,
matches,
matchElements,
eventTarget,
scope,
)
if (actionInfo.action && !actionInfo.interactable.options[actionInfo.action.name].manualStart) {
return actionInfo
}
element = domUtils.parentNode(element) as Element
}
return { action: null, interactable: null, element: null }
}
function prepare (
interaction: Interaction,
{
action,
interactable,
element,
}: {
action: ActionProps<any>
interactable: Interactable
element: Element
},
scope: Scope,
) {
action = action || { name: null }
interaction.interactable = interactable
interaction.element = element
copyAction(interaction.prepared, action)
interaction.rect = interactable && action.name ? interactable.getRect(element) : null
setInteractionCursor(interaction, scope)
scope.fire('autoStart:prepared', { interaction })
}
function withinInteractionLimit<T extends ActionName> (
interactable: Interactable,
element: Element,
action: ActionProps<T>,
scope: Scope,
) {
const options = interactable.options
const maxActions = options[action.name].max
const maxPerElement = options[action.name].maxPerElement
const autoStartMax = scope.autoStart.maxInteractions
let activeInteractions = 0
let interactableCount = 0
let elementCount = 0
// no actions if any of these values == 0
if (!(maxActions && maxPerElement && autoStartMax)) {
return false
}
for (const interaction of scope.interactions.list) {
const otherAction = interaction.prepared.name
if (!interaction.interacting()) {
continue
}
activeInteractions++
if (activeInteractions >= autoStartMax) {
return false
}
if (interaction.interactable !== interactable) {
continue
}
interactableCount += otherAction === action.name ? 1 : 0
if (interactableCount >= maxActions) {
return false
}
if (interaction.element === element) {
elementCount++
if (otherAction === action.name && elementCount >= maxPerElement) {
return false
}
}
}
return autoStartMax > 0
}
function maxInteractions (newValue: any, scope: Scope) {
if (is.number(newValue)) {
scope.autoStart.maxInteractions = newValue
return this
}
return scope.autoStart.maxInteractions
}
function setCursor (element: Element, cursor: string, scope: Scope) {
const { cursorElement: prevCursorElement } = scope.autoStart
if (prevCursorElement && prevCursorElement !== element) {
prevCursorElement.style.cursor = ''
}
element.ownerDocument.documentElement.style.cursor = cursor
element.style.cursor = cursor
scope.autoStart.cursorElement = cursor ? element : null
}
function setInteractionCursor<T extends ActionName> (interaction: Interaction<T>, scope: Scope) {
const { interactable, element, prepared } = interaction
if (!(interaction.pointerType === 'mouse' && interactable && interactable.options.styleCursor)) {
// clear previous target element cursor
if (scope.autoStart.cursorElement) {
setCursor(scope.autoStart.cursorElement, '', scope)
}
return
}
let cursor = ''
if (prepared.name) {
const cursorChecker = interactable.options[prepared.name].cursorChecker
if (is.func(cursorChecker)) {
cursor = cursorChecker(prepared, interactable, element, interaction._interacting)
} else {
cursor = scope.actions.map[prepared.name].getCursor(prepared)
}
}
setCursor(interaction.element, cursor || '', scope)
}
const autoStart: Plugin = {
id: 'auto-start/base',
before: ['actions'],
install,
listeners: {
'interactions:down': prepareOnDown,
'interactions:move': (arg, scope) => {
prepareOnMove(arg, scope)
startOnMove(arg, scope)
},
'interactions:stop': clearCursorOnStop,
},
maxInteractions,
withinInteractionLimit,
validateAction,
}
export default autoStart